It is basically an extra in the attributes of your Temtem. At most you can have 1000 TVs distributed among the 7 attributes, and a maximum of 500 TVs in a single attribute. The latter option also allows you to decreases your Temtems TV as well. Training Values are given to the Temtem in one of two ways: beating wild Temtem (either by knockout or capture) or by feeding your Temtem special fruit items. It is a controllable value that increases the attributes of your Temtem, added to the SVs. It is the equivalent of Effort Value (EV) in Pokémon. High stats appear in green, low stats in red. Luma Temtem always have three maxed out SVs. A Temtem with 50 of all SVs is considered perfect. By the crossover method, there are ways to manipulate the puppy’s SVs based on the parent’s SVs, but in general it takes luck to have a Temtem with high SVs. SVs are determined the moment you capture a Tem or it is born. The closer to 50, the greater the attribute of your Temtem (stronger). They are uncontrollable factors that cannot be changed under any conditions, ranging in value between 1 and 50. It represents the quality of each of the 7 attributes of your Temtem. It is the equivalent of Individual Value (IV) in Pokémon. Whenever a Temtem evolves, its Base Stats also change, which usually means that the Temtem gets stronger. The Base Stats of a Temtem are unique for each species, and are the main factor when determining how a specific stat will grow when leveling. Stat totals are the outcome of all three of these stats combined. Whenever a Temtem levels up, their different stats grow independently from one another and according to a formula that depends on three factors: Base Stats, Training Values (TVs) and Single Values (SVs).
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